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YEAR 11-12

VCE Visual Communication Design

Subject Area

Visual Arts

VCE Units

1-4

About the Course

Visual Communication Design is distinct in its study of visual language and the role it plays in communicating ideas, solving problems and influencing behaviours. Students learn how to manipulate type and imagery when designing for specific contexts, purposes and audiences. They choose and combine manual and digital methods, media and materials with design elements and principles. In doing so, students learn how aesthetic considerations contribute to the effective communication and resolution of design ideas, and how an understanding of visual language, its role and potential is the foundation of effective design practice.


Students explore how designers visually communicate concepts when designing messages, objects, environments and interactive experiences. They work both together and independently to find and address design problems, making improvements to services, systems, spaces and places experienced by stakeholders, both in person and online. Students employ a design process together with convergent and divergent thinking strategies to discover, define, develop and deliver design solutions. Drawings are used to visually represent relationships, ideas and appearances, while models and prototypes are produced for the purposes of testing and presentation. Students participate in critiques, both delivering and receiving constructive feedback and expanding their design terminology.


During this study, students consider various factors that impact design decisions, including conceptions of good design, aesthetic impact, and economic, technological, environmental, cultural and social influences. Students also consider how best to accommodate the varied needs of people and our planet, both now and in the future, using human-centred design principles, together with ethical, legal, sustainable and culturally appropriate design practices. Students learn about the relationships between design, place and time, acknowledging Aboriginal and Torres Strait Islander design knowledges, histories, traditions and practices.

UNIT 1

Finding, reframing and resolving design problems
Area of Study 1: Reframing design problems

How do designers find and reframe human-centred design problems?


In this area of study, students learn that designers not only deliver design solutions, but also find and reframe problems that can be complex, misunderstood or ill-defined. They draw on conceptions of ‘good design’ and apply research methods to identify human-centred design problems, before preparing a brief defining a communication need. This process asks students to engage with the Discover and Define phase of the VCD design process and includes both divergent and convergent thinking strategies.


Students begin by exploring past and present notions of ‘good design’, such as those proposed in the 1970s by German industrial designer Dieter Rams, more recently by Good Design Australia, and by international design competitions. Students interrogate design examples from a range of disciplines to determine their worth, considering both the role of visual communication in producing positive outcomes and what good design might look like in the future. Students draw on these notions to evolve their own conceptions of good design and when searching for design opportunities.    


In collaboration with others, students identify a problem impacting people, communities or societies that might be resolved using good design. They apply a range of human-centred, ethical research methods to understand the problem and perspectives of stakeholders, such as interviews, observations, focus groups and secondary research. In doing so, students learn to embrace ambiguity, empathise and collaborate with others, synthesise information and develop insights from which to determine specific communication needs or opportunities.


After presenting the findings of their human-centred research, students work independently to prepare a written brief, selecting and defining a communication need related to their researched problem. They describe design criteria relating to the communication need, including its purpose, context, audience or users and a list of constraints. There is no requirement in this outcome for design problems to be resolved, although suitable briefs might be chosen for exploration in Unit 1, Outcomes 2 or 3.


Area of Study 2: Solving communication design problems

How can visual language communicate to audiences and shape behaviours?


In this area of study, students draw on conceptions of good design and their understanding of human-centred design problems when developing visual language for a brand or business. They learn that visual language serves as part of a larger strategy to increase engagement, influence behaviour and reposition the brand or business among audiences or users. It can include but is not limited to a visual identity applied to various outcomes and collateral, a signature colour palette, graphic icons and typography.


Students apply the Develop and Deliver stages of the VCD design process as they respond to a given brief detailing the strategy of a brand or business, its communication need and associated design criteria. They manipulate type and imagery to visually communicate the story of a brand or business through defined language and voice, evoking emotional responses among audiences or users.

Students begin by reviewing the needs of stakeholders identified in the given brief, while adopting conventions to acknowledge sources of inspiration. They learn about the copyright and intellectual property obligations faced by designers working in brand strategy. Using divergent thinking strategies, conceptions of good design and an iterative process, students seek inspiration, brainstorm ideas and use ideation sketching to document potential design concepts. They experiment with the design elements and principles, typographic conventions and Gestalt principles of visual perception, while exploring a range of manual and digital methods, media and materials. Annotations using descriptive and analytical design terminology are used to explain design decisions, and to evaluate the strengths and limitations of ideas.


Students present design ideas for critique, using this feedback together with convergent thinking strategies to guide the selection and refinement of concepts. Students present a resolved design solution that addresses the brief and its design criteria.


Area of Study 3: Design’s influence and influences on design

What influences design, and what does design influence?


In this area of study, students learn about factors that impact design decisions, as well as the impact of design on people and our planet. They consider these influences when designing three-dimensional objects for specific purposes, contexts and users. Students integrate newly developed understandings of good design, and move beyond human-centred mindsets to also consider the needs of other species, our planet and its future. In doing so, sustainability and circular design practices become an area of particular focus.


Students analyse how the design of objects in both past and present contexts have been influenced by economic, technological, cultural, environmental and social factors. They also examine the potential of design itself to shape behaviours, interactions, systems and outcomes. As students respond to a given brief, they use this knowledge to inform their own design of a sustainable, three-dimensional object, adopting circular design practices and mindsets to address issues such as mass production, consumption and material waste. They consider various factors when making design decisions, such as how best to offer culturally appropriate or cost-effective solutions, integrate new technologies or inspire positive social change. 

Students employ divergent thinking strategies as they develop design ideas, experiment with design elements and principles and consider combinations of materials and media. Annotations featuring descriptive and analytical design terminology are used to explain design decisions, and to evaluate the strengths and limitations of ideas. At stages throughout the evolution of ideas and refinement of concepts, students present their work for critique and respond to feedback using convergent thinking strategies.


As students explore the Develop and Deliver stages of the VCD design process, they acquire skills in representing and rendering forms using manual and digital drawing techniques. Ideation sketches are generated to document ideas, and paraline and perspective drawings are used to visualise forms and examine details, proportions and the placement of parts. Two-dimensional drawings are also developed to explore and present ideas, such as technical flats and third-angle orthogonal projections. Low-fidelity prototyping is used when appropriate to represent and test design concepts. Students acquire knowledge and skills related to technical drawing conventions, applying these either manually or digitally to resolved documentation drawings.

UNIT 2

Design contexts and connections
Area of Study 1: Design, place and time

How does design reflect and respond to the time and place in which it is made?


In this area of study, students examine the relationships between design, place and time, and learn about the influence of context when designing environments in which to live, work and play. Students analyse how design examples from architecture, interior, exhibition or landscape design reflect and respond to their surrounding context, while considering how designers draw inspiration from other times and places.


Students engage with the Discover and Define phases of the VCD design process to identify environmental design problems specific to a location of choice. They use research methods to establish influential contextual factors such as economic, technological, cultural, environmental and social influences.


After reframing an environmental design problem in the form of a brief, students gather inspiration from both contemporary sources and historical design movements and traditions as they engage with the Develop phase of the VCD design process. They apply divergent thinking strategies and an iterative process to brainstorm design ideas inspired by contextual factors and selected historical design styles. Students use schematic drawings and ideation sketches while experimenting with design elements and principles. They choose appropriate manual or digital drawing methods, media and materials to visualise and render forms, and to explore relationships in space from various viewpoints, such as paraline and perspective drawings, plans and elevations. Annotations featuring descriptive and analytical design terminology are used to explain design decisions and to evaluate the strengths and limitations of ideas.


As students delve into the Deliver phase of the VCD design process, they critique potential design concepts with their peers, and they respond to feedback using convergent thinking strategies to synthesise ideas. They make refinements to selected concepts informed by the brief and its design criteria, presenting their resolved design solution as either a model or documentation drawings with technical conventions that comply with Australian Standards.


Area of Study 2: Cultural ownership and design

How do designers evolve culturally appropriate design practices?


In this area of study, students explore the designer’s ethical and legal responsibilities when drawing on knowledge and designs belonging to Indigenous communities from Australia or abroad. They learn how to adopt culturally appropriate design practices, including protocols for the creation and commercial use of Indigenous knowledge such as those published in the Australian Indigenous Design Charter. In particular, students develop a deep appreciation for the histories, practices and foundational contributions of Aboriginal and Torres Strait Islander peoples to Australian design identity, while learning about respectful and appropriate representations of Aboriginal and Torres Strait Islander culture in design.


Students apply understandings of ownership, intellectual property and culturally appropriate practices to the design of their own personal iconography. Both manual and digital methods are explored, together with combinations of design elements and principles to evolve an original graphic icon or suite of symbols that capture elements of their own identity or life story. They consider qualities such as clarity and consistency, and the capacity to convey meaning through visual language. In doing so, students recognise the potential of design to express not only the knowledges, histories and traditions of others, but also their own personal connections to culture, community or place. This project also introduces students to the fundamental skills of icon design that will be of value when designing an interactive interface in Unit 2, Outcome 3.


Area of Study 3: Designing interactive experiences

What is the role of visual communication in shaping positive and inclusive interactive experiences?


In this area of study, students examine the role of visual communication in shaping positive interactive experiences, and in catering for the diverse needs of users when interacting with devices, systems or services. They explore how interaction designers contribute to larger user-experience (UX) projects, focusing on the design of visual interfaces rather than their underlying functionality. They adopt inclusive practices and principles during the design of a user interface for a digital site or device, prioritising accessibility and usability. In doing so, students synthesise key understandings from previous outcomes: good design, human-centred research methods, design’s influence and the influences on design, and the significance of place and time.


Students engage with the VCD design process to determine an interaction design problem or opportunity. They begin by applying human-centred research methods to understand user objectives and synthesise insights in the form of a brief. Students then use divergent thinking strategies and ideation sketching as they consider ways to address the defined communication need, and approach the design of their chosen user interface. They generate wireframes to explore relationships between the visual components of the interface, and experiment with typographic conventions, visual grids, icons, symbols, pictorial representations, design elements and principles, and Gestalt principles of visual perception.


Students annotate design decisions using appropriate terminology to explain and evaluate the strengths and limitations of potential concepts. Convergent thinking strategies are employed to synthesise ideas, and mock-ups are generated for testing and critique. Students respond to feedback and make refinements to selected concepts before presenting a resolved interaction design solution. They present concepts as static visual representations of content and intended interactions and/or experiences. They are not required to produce functioning prototypes.

UNIT 3

Visual communication in design practice
Area of Study 1: Professional design practice

What are the visual communication practices used by designers?


In this area of study, students investigate how and where designers work, identifying the role of visual communication in professional design practice. Contemporary designers working in one or more fields of design practice are selected for study. Students compare the contexts in which these designers work, their applications of a design process, and the ways in which they use visual language to communicate ideas and concepts, and present design solutions. Students explore how designers collaborate with both stakeholders and specialists to shape and resolve design problems. They also identify the impact of ethical and legal obligations, including issues of ownership and intellectual property, and the extent to which contemporary designers adopt sustainable and circular design practices. In doing so, students learn how contemporary design practices differ from those in the past and how they may change in the future, identifying the influence of technological, economic, cultural, environmental and social factors.


Alongside their study of contemporary designers, students experiment with visual communication practices typically used in their selected field(s) of design practice, developing the capacity to apply relevant methods, media, materials, conventions and techniques. Students present a minimum of two practical design exercises showcasing their emerging skills. This research and practical experimentation, together with the study of visual language and aesthetic decisions in Area of Study 2, can be used to inform students’ own application of the VCD design process in Area of Study 3.


Area of Study 2: Design analysis

How do designers use visual language to communicate ideas and information to audiences or users?


In this area of study, students learn how visual language is used to effectively communicate ideas and information to audiences or users. Students analyse the aesthetic decisions made by designers when producing messages, objects, environments or interactive experiences. They compare two or more design examples, considering how the design elements and principles are used in combination with media, methods and materials to address perceived communication needs. Drawing on conceptions of good design, students describe, analyse and evaluate how aesthetic decisions reflect the purposes, contexts and audiences or users of the selected design examples. They also consider the influence of technological, economic, cultural, social or environmental factors on the selected design examples.


Students can use their investigation into the practices of designers in Area of Study 1 and their study of visual language and aesthetic decisions in Area of Study 2 as a case study to support their own application of the VCD design process in Area of Study 3.


Area of Study 3: Design process: defining problems and developing ideas

How do designers apply a design process to reframe problems and develop ideas?


In this area of study, students explore the Discover, Define and Develop phases of the VCD design process, and apply understandings of good design when addressing a selected design problem. Students begin the Discover phase by using divergent thinking strategies and applying ethical research methods to identify a design problem or opportunity. They gather insights about stakeholder perspectives and other influential factors using a range of research methods such as but not limited to interviews and surveys, audience or user personas, competitor analysis and secondary research.


Students employ convergent thinking strategies as they progress to the Define stage of the VCD design process, analysing and synthesising findings in order to clearly articulate design opportunities. From these findings, students prepare a single design brief for a real or fictional client, defining two communication needs that are distinct from one another in purpose and presentation format. Design criteria is specified for each communication need, with consideration given to the audience or user, the purposes of designed outcomes, possible contexts and design constraints.


The Develop phase of the VCD design process follows the formation of the brief, with students once again using divergent thinking as they employ an iterative process of seeking and analysing inspiration, brainstorming and generating design ideas. This phase of the design process is undertaken twice, as students address each communication need identified in the design brief. Students use methods such as but not limited to ideation sketching and prototyping to document potential concepts; they undertake further research if necessary and share ideas-in-progress with peers for critique. This feedback is used in Unit 4 to select and further evolve design concepts through refinement, testing and evaluation.

UNIT 4

Delivering design solutions
Area of Study 1: Design process: refining and resolving design concepts

How do designers resolve design problems?


In this area of study, students reflect critically on feedback received in Unit 3, Outcome 3 as they evaluate, select and evolve design ideas into concepts for further refinement and testing. In doing so, students explore the Deliver phase of the VCD design process.


Students engage in an iterative cycle as they rework ideas, revisit research and review the client’s needs. They manipulate the design elements and principles in response to the brief and develop expertise in a range of appropriate manual and digital methods, materials and media. Development and documentation drawings, together with mock-ups, models and low-fidelity prototypes, may be used to assist with visualising, testing and resolving design concepts. During this process, students move from divergent to convergent thinking, drawing on conceptions of good design when synthesising ideas and using annotations to evaluate their potential. The refinement of design concepts for each communication need continues as two separate design processes, with students ensuring that these are distinct from one another in purpose and presentation format.


Students resolve selected design concepts and devise a pitch of one concept for each communication need to communicate their design thinking and decision making to an audience or user. Students explain the reasons for their selection and use of particular materials, media and methods, design elements and principles, and formats for presentation. They consider responses to their pitch and further refine each selected concept, in preparation for the presentation of final design solutions


Area of Study 2: Presenting design solutions

How do designers propose solutions to communication needs?


In this area of study, students present design solutions for each of the communication needs addressed in Area of Study 1. They choose how best to use visual language to communicate solutions to stakeholders, considering aesthetic impact through applications of design elements and principles. Students select materials, methods and media appropriate for the presentation of final design solutions that are distinct from one another in purpose and presentation format, and that address design criteria specified in the brief.

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